RaceRoom Experience
#1
If you have had anything to do with this title before but thought you would drop it as it is pay 2 play.
Well, now might be the time to try it out again, at least the free stuff. But there are som great deals from time to time and you can get a few good cars sets and tracks if you are interested.
And there are many good things to get for a little amount of money. 

WTCC 2013 perhaps? 69% off right now





  • CAR MODELS
    • BMW E90 320 TC
    • SEAT León WTCC
    • Chevrolet Cruze WTCC
    • Lada Granta WTCC
    • Honda Civic WTCC
  • 23 CAR LIVERIES
  • TRACKS
    • Monza Circuit
    • Hungaroring
    • Suzuka Circuit
European track pack? 60% off right now
  • TRACKS
    • Red Bull Ring Spielberg
    • Monza Circuit
    • Sachsenring
    • EuroSpeedway Lausitz
    • Hockenheimring
    • Nürburgring
    • Norisring
    • Circuit Zolder
    • Moscow Raceway
    • Slovakia Ring
    • Motorsport Arena Oschersleben
    • Circuit Park Zandvoort
    • Hungaroring
    • Brands Hatch
American Track Pack? 60% off right now
  • TRACKS
    • Mazda Laguna Seca
    • Mid Ohio
    • Indianapolis
    • Sonoma Raceway
All these tracks and the WTCC will cost you about £30 today.
Now that is good value for money. This is good quality stuff. Tracks looks very good, models looks good, sound is sublime, no other sim does that as good as Sector3 does.


You can do offline championships, single races, practice and all the things you would do in a normal game.
There is now dedicated servers up for SJ and many others. Decent public racing. When you have bought the packs you own them, no iRacing online fees.
The only drawback is that you have to be online connected to play, but how often are we offline these days?


Go check it out. Don`t take my word for it.
[Image: sig_tpr_zps4746a0e0.png]
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#2
  • Brand new transmission model feat. drivetrain elasticity calculations
  • Brand new backfire system
  • A.I. logic improvements “Smooth Operator”
  • Old “green orb” menu design is now gone.
  • Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen.
  • Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours).
  • Optimized loading times. (It may still be slow the first time as the shaders will need to be built)
  • Implemented dog box transmission, allowing upshifts without clutch engaged.
  • Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins.
  • Added new advanced controller options for adjusting clutch biting point.
  • Added new advanced controller option for double shift prevention on worn out controllers.
  • Added new advanced controller options to adjust Upper dead zones for brake and clutch axis. (useful for adjusting the required pressure on load cell brake pedals)
  • Removed deadzone for mouse steering.
  • Fixed so axis deadzones are setup properly when reconnecting devices.
  • Fixed spacing issue in active devices when having multiple devices connected.
  • Added new graphic option adjusting the amount of rendered cars around the player.
  • Added new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires.
  • Cleaned up code in game startup. Merged preload screen and title screen.
  • Updated startup image and desktop icon.
  • Fixed a shadow issue where wrong lod was being used in certain cases.
  • Fixed an issue with free flight camera when pausing/unpausing.
  • Player can now jump the start in Get Real if flag rules are enabled.
  • Game now forces auto-clutch to be ON when using auto gearbox.
  • Improved protection of track files.
  • Fixed the selection of liveries for AI drivers that wasn’t random.
  • Fixed a small issue with lap counter in pause menu.
  • Fixed a crash that was occurring when going through saved championships and there’s no participants.
  • Fixed AI pitting twice to change tyres within a small window.
  • Fixed DTM 14 AI using two sets of Option tyres.
  • Fixed Instant replay not working in some game modes.
  • Fixed crashes that were occurring when loading certain replays.
  • Fixed an issue with menus sometimes not rendering properly after switching video settings.
  • Fixed an issue where some car parts were still not re-attached to the car after repairing aero damage.
  • Fixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound.
  • Fixed an issue where driving camera would become offset when using freecam with mouse steering active.
  • Fixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds.
  • Fixed Disqualified text not fitting properly in overlays.
  • Text inside click buttons will now auto resize.
  • Log files now use date and time in name instead of appending a number and. Also changed the way we handle logs.
  • Fixed numpads not controlling the cameras in Race Monitor.


Multiplayer
  • Multiplayer Dedicated Server is now available on Steam under tools in Library. (RaceRoom Dedicated Server)
  • Implemented garage phase; a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Race starts when all players are ready or when time runs out.
AI, Physics & Audio
  • Improved AI throttle/brake control.
  • Improved AI reaction to over/understeer.
  • Fixed so AI don’t react to cars off track.
  • Fixed so AI do not brake during rolling start. 
  • [Laguna Seca] A.I. improvements and cut track detection modification
  • [Salzburgring] Fixed pit speed limit showing when driving close to pit lane.
  • [Salzburgring] Tweaked AI speed in various turns.
  • [Suzuka] Tweaked AI speed.
  • [All cars] Updated data for new transmission model
  • [All cars] Added new samples for backfires, suspensions and revlimiter
  • [BMW 320 Turbo] Various gear ratio tweaks.
  • [BMW 320 Turbo] New revlimiter sound sample
  • [Fabcar] Corrected weight distribution. Adjusted gear ratios.
  • [Fabcar] Tweaked revlimiter as it was hitting the limiter too often.
  • [Group 5 cars] Removed ability to use Traction Control
  • [Group 5 cars] Rebalanced AI behaviour vs player.
  • [RUF RT12R] Tweaked the default car setup.
Art:
  • [Alpina B6] Lowered intensity on the front intake
  • [Audi 90q (GTO)] Various art fixes
  • [Audi V8 DTM92] Livery fixes.
  • [BMW 320 Turbo] Various art fixes.
  • [BMW 635] Fixed an issue with fog lights.
  • [BMW M1 Procar] Various livery fixes
  • [BMW Z4 GT3] Fixed a black stain on the rear mirror
  • [Chevrolet Dekon Monza] Fixed speed gauge range and cockpit windows banner text being flipped
  • [DTM 13/14] Bigger flames for backfires (experimental)
  • [Fabcar 935] Lowered reflection on front intake; various livery fixes
  • [Ford GT1] Fixed wheel arches appearing too reflective
  • [Group 5 cars] Bigger flames for backfires (experimental)
  • [McLaren MP4-12C] Lowered reflection on air hose
  • [Mercedes SLS] Fixed a misaligned sticker.
  • [Nissan Silvia] Fixed various holes reported in the cockpit; fixed a shadow lod issue
  • [Nissan Skyline 2000RS] Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard
  • [Bathurst] Various art bugs including wrong sun position
  • [Brands Hatch Indy] Road shader update, added far vegetation and various bug fixes
  • [Hockenheim] DTM 2015 theme
  • [Hungaroring] WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates
  • [Indianapolis] Various bugfixes including dropshadows for walls, u.s. flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions
  • [Laguna Seca] 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast
  • [Lausitzring] fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes.
  • [Oschersleben] DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes,
  • [Mid Ohio] added US flag on building, various art fixes
  • [Monza] Various art fixes
  • [Moscow] WTCC 2014 and DTM 2015 themes, 2014 track updates (new sound wall), various art bug fixes
  • [Norisring] DTM 2015 theme
  • [Nuerburgring] DTM 2015 theme
  • [RedBull Ring] DTM 2015 theme
  • [Salzburgring] Various art fixes.
  • [Sonoma] Fixed some fences that were missing collision, and tucked in a tyrewall in which AI kept colliding, various other fixes
  • [Zandvoort] - Small curbs update, New scheivlak house, Removed funky dip in chicane, Changed banking of final turn exit (more camber onto straight), and other bugfixes.
  • [Zolder] - Various art fixes
Portal:
  • Refactored code to improve loading times of store page.
  • Refactored code to improve sluggish experience menus.
  • Implemented asynchronous purchase calls between portal backend and system backend to reduce waiting times upon purchases.
  • Favorite cars in user profiles now show the specific livery instead of the main livery of the car.
  • Added various partners to partners page (WIP). You can subscribe to partners to get more news about them in your newsfeed.
  • Various store fixes when adding duplicate items.
  • Fixed newsfeed showing incorrect event date time.
  • Fixed leaderboard layout name not showing track name.
  • Fixed item info on competitions where user does not own the content.
  • Fixed links to dashboard resulting in error 500.
  • Updated youtube API to bring back youtube videos in portal.
  • Fixed an issue where championship load/save screen would appear repeatedly when trying to cancel it after exiting a championship session.
  • Added filtering and search functionality to partner pages.
  • Fixed an issue with leaderboard not updating difficulty when backing out from game launcher
  • Fixed only having one car class available in Leaderboard challenge on certain cases.
[Image: sig_tpr_zps4746a0e0.png]
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#3
07-07-2015



New Content

  • Prepared the game for upcoming releases and sponsored competitions.
Game:

  • Added Fanatec V2 support and default controller profiles.
  • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.
  • Added individual controller profiles for different Fanatec rims.
  • Implemented support so Fanatec rev-light works by default.
  • Implemented Fanatec LED display support with following options:


    • S-G Speed + Gear
    • S Speed
    • G Gear
    • F Fuel
    • POS Position
    • OFF Off
  • Added a new keybinding option for Fanatec LED Display cycle in secondary functions.

  • Added a “Random” setting to Time of Day selection.

  • Fixed a crash that could occur with older replays.

  • Fixed an issue where cars would randomly lose body parts while watching replays.

  • Fixed an issue where car shadows would sometimes stop moving.

  • Fixed so that the Vehicle Settings apply when set in pause menu.

  • Fixed an issue with loading screen popping up one frame between title and splash screen.

  • Improved car shadows

  • Improved shadow split performance

  • Fixed a crash that was occurring at the end of hillclimb tracks.

  • Added additional logging to catch resolution related errors.

  • Added additional logging to catch potential ffb/physics issues.

  • Fixed an issue where the server difficulty was not matching with what was showing in-game.

  • Fixed having 2 “Continue to Results” in pause menu in certain cases.

  • Fixed an issue that could cause path to user documents be wrong.

  • Fixed Player name and End of Session text not fitting the overlay.

  • Fixed an issue where the car was moving at start if gear is engaged.

  • Fixed AI in main path braking for cars that are slowing down while entering pitlane.

  • Fixed a potential AI distance error for cars to the left/right on different paths.

  • Changed default steering lock for gamepads from 13 to 8.
  • Updated some values on all gamepad default profiles.
  • Deployed code support for upcoming spectator mode (more information to be released later on the forum)
[*]

Multiplayer


  • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).
  • Dedicated: Added options to upload reports to ftp and http.
[*]


AI, Physics & Audio


  • Touring Classics physics overhaul. This class now matches performance with DTM 1992.
  • Decreased gearshift backfire amount on some turbo cars
  • Gumpert Apollo gearshift backfires adjusted
  • P4/5 Competizione new internal sounds
  • Removed the ability to use traction control in Touring Classics
  • Sachsenring - Fixed AI car hitting pitwall under ai control during pitstops.
  • Sachsenring - Merged cut track rules across all difficulty levels.
[*]


Art:


  • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.
  • Zolder: added windmills in the distance
  • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones
  • Lakeview Hillclimb: Deleted animated 2D flags, replaced audience with some more highpolygons bodies, replaced 2D audience with new ones.
  • Chevrolet Dekon Monza - Fixed some heavy glare on interior windows.
  • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)
[*]

Portal:


  • Added VIP Drivers directory in portal which will list all the VIP drivers.
  • Optimized login flow by removing redundant user page load before redirecting to menus.
  • Added failover on MW timeouts.
  • Added additional checks for store transaction fails.
  • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue with user content cache which was getting invalidated after adding a a new content.
  • Fixed discounts not being considered for second pack in the cart.
  • Fixed an issue where some transactions were remaining pending and not getting completed.
  • Optimized loading times for user content.
  • Optimized loading times for web menus.
  • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.
[Image: sig_tpr_zps4746a0e0.png]
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